Wednesday, October 4, 2017

The U.S. Navy Is Still Trying To Develop A Plan To Win The Wars Of The Future


Dave Majumdar, National Interest: How the U.S. Navy Plans to Win the Wars of the Future

The Navy does not have enough submarines to meet the demand for undersea assets with the 52 boats currently in the fleet, which is more than the stated requirement for 48 attack subs (SSN). However, even if the Navy increases the requirement for the number of submarines, the service is physically incapable of increasing the number of boats in the fleet significantly by the late 2020s. However, the service is trying to mitigate the gap by extending the lives of older Los Angeles-class SSNs so that they can deploy one more time. The Navy also hopes to buy a second Virginia-class SSN in fiscal year 2021 and continue buying two attack submarines per year indefinitely. That is the only way for the Navy to recover from the current submarine deficit.

While the United States Navy will likely require a larger fleet to counter growing threats from around the world, the service is taking its time to ensure that it can deliver a realistic and executable force structure plan. As such, the Navy’s leadership is working on building consensus with the Pentagon leadership and Congress before releasing its force structure assessment for the future.

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WNU Editor: Lets define the mission before determining the type of Navy the U.S. wants (and needs).

2 comments:

Anonymous said...

Mission is to be able to fight the next two largest military, if necessary, and win. First by and on itself, second through power projection through allies.

Anonymous said...

And if plan A fails, plan B will have to be to deny victory to the enemy.

But given the manpower and weaponry our top generals can play with, it must be awesome for sure to do these games, albeit I hope that much of this is done through probabilistic simulations today so that the generals probably get to see the top 3 plans and the top line bullet points, you know, probability of success in itself, over time and when major attributes change (like someone joining the war etc).. estimated losses, projected short comings (eg supply side), weaknesses (battlefield scenarios in which enemy may win and what could be done to improve chances)...

Basically a good battlefield simulator, with 20tn in standing military equipment and hundreds of thousands of soldiers. But worse graphics. ;)